#include <Framebuffer.h>
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| FramebufferDescriptor (int width, int height) |
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int | width |
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int | height |
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int | depthFormat |
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int | depthInternalFormat |
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int | numColorAttachments |
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int * | colorFormat |
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int * | colorInternalFormat |
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GLint | textureWrap |
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GLint | depthMinFilter |
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GLint | depthMagFilter |
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GLint | depthType |
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GLint | colorMinFilter |
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GLint | colorMagFilter |
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GLenum | colorType |
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Encapsulates information needed to build a GL framebuffer.
- See Also
- Framebuffer
The documentation for this class was generated from the following files: