Cutout Vis2012
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Texture.h
1 #ifndef _TEXTURE_H_
2 #define _TEXTURE_H_
3 
4 #include "include_opengl.h"
5 
9 class Texture
10 {
11 public:
12  Texture(GLuint textureHandle);
13  ~Texture();
14 
15  GLuint getTextureHandle() const;
16 
17 private:
18 
22  GLuint _textureHandle;
23 };
24 
25 #endif