5 #include "IdentityTransform.h"
6 #include "Transformable.h"
78 const std::list<SceneNode*>& getChildNodes()
const;
79 const std::list<Transformable*>& getTransformables()
const;
84 std::list<SceneNode*> _childNodes;
87 std::list<Transformable*> _transformables;
90 glm::mat4 _totalTransform;
92 void propagateTransform(
const glm::mat4& inhTransform,
float inhScale);