This is the complete list of members for VertexGeometry, including all inherited members.
| act_bones (defined in Geometry) | Geometry | |
| actDepth (defined in Geometry) | Geometry | |
| ArrayType enum name (defined in VertexGeometry) | VertexGeometry | |
| AT_ANIMATION enum value (defined in VertexGeometry) | VertexGeometry | |
| AT_COLORS enum value (defined in VertexGeometry) | VertexGeometry | |
| AT_NORMALS enum value (defined in VertexGeometry) | VertexGeometry | |
| AT_POSITIONS enum value (defined in VertexGeometry) | VertexGeometry | |
| AT_TEXCOORD enum value (defined in VertexGeometry) | VertexGeometry | |
| AT_TEXCOORD1 enum value (defined in VertexGeometry) | VertexGeometry | |
| AT_TEXCOORD2 enum value (defined in VertexGeometry) | VertexGeometry | |
| AT_TEXCOORD3 enum value (defined in VertexGeometry) | VertexGeometry | |
| AT_TEXCOORD4 enum value (defined in VertexGeometry) | VertexGeometry | |
| bones (defined in Geometry) | Geometry | |
| bones_helper (defined in Geometry) | Geometry | |
| BuildVBO() | VertexGeometry | |
| CreateDictShaderSpecificUniforms(unsigned int id) | Geometry | |
| CreateDictShaderToVBO(unsigned int id, std::map< std::string, int > dict) | Geometry | |
| CreateDictShaderUniforms(unsigned int id, std::map< std::string, int > dict) | Geometry | |
| distToCam (defined in VertexGeometry) | VertexGeometry | |
| Geometry(void) | Geometry | |
| Geometry(unsigned int type) | Geometry | |
| GeometryType enum name (defined in Geometry) | Geometry | |
| GetDictShaderToVBO(unsigned int id) (defined in Geometry) | Geometry | |
| GetDictShaderUniform(unsigned int id) (defined in Geometry) | Geometry | |
| GetShader(unsigned int id) | Geometry | |
| GT_ParticleGeometry enum value (defined in Geometry) | Geometry | |
| GT_VertexGeometry enum value (defined in Geometry) | Geometry | |
| Local (defined in Geometry) | Geometry | |
| m_animation_count (defined in VertexGeometry) | VertexGeometry | |
| m_AnimationVertex (defined in VertexGeometry) | VertexGeometry | |
| m_bones_count (defined in Geometry) | Geometry | |
| m_color_count (defined in VertexGeometry) | VertexGeometry | |
| m_ColorArray (defined in VertexGeometry) | VertexGeometry | |
| m_dict_shader_uniform (defined in Geometry) | Geometry | |
| m_dict_shader_vbo (defined in Geometry) | Geometry | |
| m_geometrytype (defined in VertexGeometry) | VertexGeometry | |
| m_index_count (defined in VertexGeometry) | VertexGeometry | |
| m_IndexArray (defined in VertexGeometry) | VertexGeometry | |
| m_MatrialObjs (defined in Geometry) | Geometry | |
| m_modelMatrix (defined in Geometry) | Geometry | |
| m_normal_count (defined in VertexGeometry) | VertexGeometry | |
| m_NormalArray (defined in VertexGeometry) | VertexGeometry | |
| m_OffsetMatrix (defined in VertexGeometry) | VertexGeometry | |
| m_oldModelMatrix (defined in Geometry) | Geometry | |
| m_PositionArray (defined in VertexGeometry) | VertexGeometry | |
| m_rendertype (defined in Geometry) | Geometry | |
| m_shader (defined in Geometry) | Geometry | |
| m_shader_uniforms (defined in Geometry) | Geometry | |
| m_TextureCoords (defined in VertexGeometry) | VertexGeometry | |
| m_TextureObjs (defined in Geometry) | Geometry | |
| m_type (defined in Geometry) | Geometry | |
| m_vao_id (defined in VertexGeometry) | VertexGeometry | |
| m_vbo_animation (defined in VertexGeometry) | VertexGeometry | |
| m_vbo_tex (defined in VertexGeometry) | VertexGeometry | |
| m_vbocolor (defined in VertexGeometry) | VertexGeometry | |
| m_vboind (defined in VertexGeometry) | VertexGeometry | |
| m_vbonorm (defined in VertexGeometry) | VertexGeometry | |
| m_vbovert (defined in VertexGeometry) | VertexGeometry | |
| m_vertex_count (defined in VertexGeometry) | VertexGeometry | |
| oldBones (defined in Geometry) | Geometry | |
| operator<(VertexGeometry i) const | VertexGeometry | |
| operator<(VertexGeometry *i) const | VertexGeometry | |
| renderTo3DTexture (defined in Geometry) | Geometry | |
| RenderType enum name (defined in Geometry) | Geometry | |
| RT_POINT enum value (defined in Geometry) | Geometry | |
| RT_TRIANGLE enum value (defined in Geometry) | Geometry | |
| SetDictShaderToVBO(unsigned int id, std::map< int, int > dict) | Geometry | |
| SetDictShaderUniforms(unsigned int id, std::map< int, int > dict) | Geometry | |
| SetShader(unsigned int id, MyShader *shader) | Geometry | |
| start_time (defined in Geometry) | Geometry | |
| TextureType enum name (defined in Geometry) | Geometry | |
| TT_Ambient enum value (defined in Geometry) | Geometry | |
| TT_Bumpmap enum value (defined in Geometry) | Geometry | |
| TT_Diffuse enum value (defined in Geometry) | Geometry | |
| TT_Emissive enum value (defined in Geometry) | Geometry | |
| TT_Normalmap enum value (defined in Geometry) | Geometry | |
| Update(float *positionsArray) | VertexGeometry | |
| Update(float time, float duration) | VertexGeometry | |
| update_bones (defined in VertexGeometry) | VertexGeometry | |
| useNormals (defined in Geometry) | Geometry | |
| useTextures (defined in Geometry) | Geometry | |
| VertexGeometry(void) | VertexGeometry | |
| VertexGeometry(int vertsize, int trigSize) | VertexGeometry | |
| VertexGeometry(glm::vec4 *positionsArray, glm::vec3 *normalArray, glm::vec4 *colors, glm::vec2 *texCoord, glm::vec4 *texCoord1, glm::vec4 *texCoord2, int *indexArray, int vertsize, int trigSize) | VertexGeometry | |
| VertexGeometry(glm::vec4 *positionsArray, glm::vec3 *normalArray, glm::vec2 *texCoord, glm::vec4 *texCoord1, glm::vec4 *texCoord2, int *indexArray, int vertsize, int trigsize) | VertexGeometry | |
| VertexGeometry(glm::vec4 *positionsArray, glm::vec3 *normalArray, glm::vec2 *texCoord, glm::vec4 *colors, int *indexArray, int vertsize, int trigsize) | VertexGeometry | |
| VertexGeometry(glm::vec4 *positionsArray, glm::vec3 *normalArray, glm::vec2 *texCoord, glm::vec4 *bones_weights, glm::vec4 *bones_indices, glm::mat4 *bones_matrizen, int *indexArray, int vertsize, int trigsize, int bonesize) | VertexGeometry | |
| VertexGeometry(glm::vec4 *positionsArray, glm::vec3 *normalArray, glm::vec2 *texCoord, glm::vec4 **animation, int *indexArray, int vertsize, int trigsize, int animationsize) | VertexGeometry | |
| World (defined in Geometry) | Geometry | |
| ~Geometry(void) | Geometry | virtual |
| ~VertexGeometry(void) | VertexGeometry |
1.8.1.1