# TransferFunction Class Reference

Representation of a transferfunction that maps an input [density] to [r, g, b, a] and stores this mapping in a 1D Texture on the GPU for fast lookups. More...

`#include <TransferFunction.h>`

List of all members.

## Public Slots
void | updateTransferTexture (unsigned char *new_data)
## Public Member Functions
GLuint | getTextureName ()
## Static Public Member Functions
static TransferFunction * | instance ()

## Detailed Description

Representation of a transferfunction that maps an input [density] to [r, g, b, a] and stores this mapping in a 1D Texture on the GPU for fast lookups.

The documentation for this class was generated from the following files:

- TransferFunction.h
- TransferFunction.cpp