#include <Texture1D.h>
Public Member Functions | |
| Texture1D (void) | |
| virtual | ~Texture1D (void) |
| bool | isInitialized () const |
| unsigned int | getSize () const |
| int | getInternalFormat () const |
| void | use () const |
| bool | createTextureFromBuffer (unsigned int size, GLint internalFormat, GLenum dataFormat, GLenum dataType, const void *buffer) |
Private Member Functions | |
| void | cleanUp () |
| unsigned int | getNextPowerOfTwo (unsigned int number) const |
Private Attributes | |
| GLuint | m_texID |
| GLint | m_internalFormat |
| unsigned int | m_size |
| bool | m_initialized |
| Size of the 1D-Texture (amount of texels). | |
| Texture1D::Texture1D | ( | void | ) |
| Texture1D::~Texture1D | ( | void | ) | [virtual] |
| void Texture1D::cleanUp | ( | ) | [private] |
cleans up all GL initializations and possible memory allocations
| bool Texture1D::createTextureFromBuffer | ( | unsigned int | size, | |
| GLint | internalFormat, | |||
| GLenum | dataFormat, | |||
| GLenum | dataType, | |||
| const void * | buffer | |||
| ) |
| int Texture1D::getInternalFormat | ( | ) | const |
| unsigned int Texture1D::getNextPowerOfTwo | ( | unsigned int | number | ) | const [private] |
| number | A number greater or equal to 0 |
| unsigned int Texture1D::getSize | ( | ) | const |
| bool Texture1D::isInitialized | ( | ) | const |
| void Texture1D::use | ( | ) | const |
Binds the texture to prepare for following usage
bool Texture1D::m_initialized [private] |
Size of the 1D-Texture (amount of texels).
GLint Texture1D::m_internalFormat [private] |
unsigned int Texture1D::m_size [private] |
GLuint Texture1D::m_texID [private] |
1.5.7.1