| dropCurrentShader() | Shader | [static] |
| isInitialized() | Shader | |
| loadShader(string vertexShaderFile, string fragmentShaderFile) | Shader | |
| m_activeShader | Shader | [private, static] |
| m_activeTextureUnit | Shader | [private, static] |
| m_fragmentShader | Shader | [private] |
| m_initialized | Shader | [private] |
| m_shaderProgram | Shader | [private] |
| m_textureUnitTargets | Shader | [private, static] |
| m_vertexShader | Shader | [private] |
| passUniformSampler1D(const string &variableName, const Texture1D *tex3D) | Shader | |
| passUniformSampler3D(const string &variableName, const Texture3D *tex3D) | Shader | |
| readTextFile(string filename) | Shader | [private] |
| releaseActiveTextureUnits() | Shader | [private, static] |
| Shader(void) | Shader | |
| use() | Shader | |
| ~Shader(void) | Shader | [virtual] |
1.5.7.1