Build Log |
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Command Lines |
Creating temporary file "f:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\dotf\Release\RSP0000B610804848.rsp" with contents [ /O2 /Oi /GL /I "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\external\SDKs\Physics\include" /I "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\external\SDKs\Foundation\include" /I "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\external\SDKs\PhysXLoader\include" /I "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\external\SDKs\Cooking\include" /I "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\external\SDKs\NxCharacter\include" /I "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\external\devil\include" /I "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\external\glew\include" /I "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\external\glfw\include" /I "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\external\glm" /D "WIN32" /D "_MBCS" /FD /EHsc /MD /Gy /Fo"Release\\" /Fd"Release\vc90.pdb" /W3 /c /Zi /TP "..\src\CollisionBox.cpp" ] Creating command line "cl.exe @"f:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\dotf\Release\RSP0000B610804848.rsp" /nologo /errorReport:prompt" Creating temporary file "f:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\dotf\Release\RSP0000B710804848.rsp" with contents [ /OUT:"F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\\dotf.exe" /LIBPATH:"F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\external\SDKs\lib\win32" /LIBPATH:"F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\external\devil\lib" /LIBPATH:"F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\external\glew\lib" /LIBPATH:"F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\external\glfw\lib" /MANIFEST /MANIFESTFILE:"Release\dotf.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /NODEFAULTLIB:"LIBCMT" /DEBUG /PDB:"f:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\dotf.pdb" /SUBSYSTEM:CONSOLE /OPT:REF /OPT:ICF /LTCG /DYNAMICBASE /NXCOMPAT /MACHINE:X86 NxCharacter.lib PhysXCooking.lib PhysXLoader.lib opengl32.lib glew32.lib GLFW.lib DevIL.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ".\Release\Box.obj" ".\Release\Camera.obj" ".\Release\Character.obj" ".\Release\CharacterEntity.obj" ".\Release\CharPartsys.obj" ".\Release\CollisionBox.obj" ".\Release\Controls.obj" ".\Release\DataLoader.obj" ".\Release\Director.obj" ".\Release\DoodadBox.obj" ".\Release\DoodadFan.obj" ".\Release\DoodadUpgrade.obj" ".\Release\DoodadWater.obj" ".\Release\Entity.obj" ".\Release\Frustum.obj" ".\Release\Hud.obj" ".\Release\Light.obj" ".\Release\main.obj" ".\Release\Material.obj" ".\Release\Mesh.obj" ".\Release\Physics.obj" ".\Release\Shader.obj" ".\Release\Stream.obj" ".\Release\Texture.obj" ".\Release\Victory.obj" ".\Release\Water.obj" ".\Release\WaterPartsys.obj" ".\Release\WaterPlane.obj" ".\Release\Windowmanager.obj" ] Creating command line "link.exe @"f:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\dotf\Release\RSP0000B710804848.rsp" /NOLOGO /ERRORREPORT:PROMPT" Creating temporary file "f:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\dotf\Release\RSP0000B810804848.rsp" with contents [ /outputresource:"..\bin\dotf.exe;#1" /manifest ".\Release\dotf.exe.intermediate.manifest" ] Creating command line "mt.exe @"f:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\dotf\Release\RSP0000B810804848.rsp" /nologo" Creating temporary file "f:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\dotf\Release\BAT0000B910804848.bat" with contents [ @echo Manifest resource last updated at %TIME% on %DATE% > ".\Release\mt.dep" ] Creating command line """f:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\dotf\Release\BAT0000B910804848.bat""" Creating temporary file "f:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\dotf\Release\BAT0000BA10804848.bat" with contents [ @echo off cd F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\ rd shader md shader copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\shader\simple_shader.frag" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\shader\simple_shader.frag" copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\shader\simple_shader.vert" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\shader\simple_shader.vert" copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\shader\font_shader.frag" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\shader\font_shader.frag" copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\shader\font_shader.vert" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\shader\font_shader.vert" copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\shader\partikel_shader.vert" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\shader\partikel_shader.vert" copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\shader\partikel_shader.frag" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\shader\partikel_shader.frag" copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\shader\partikel_shader.geom" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\shader\partikel_shader.geom" copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\shader\water_shader.vert" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\shader\water_shader.vert" copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\shader\water_shader.frag" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\shader\water_shader.frag" copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\shader\water_shader.geom" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\shader\water_shader.geom" copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\shader\shadowFirst.vert" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\shader\shadowFirst.vert" copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\shader\shadowFirst.frag" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\shader\shadowFirst.frag" copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\shader\shadowSecond.vert" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\shader\shadowSecond.vert" copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\shader\shadowSecond.frag" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\shader\shadowSecond.frag" copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\shader\waterPlane_shader.vert" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\shader\waterPlane_shader.vert" copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\shader\waterPlane_shader.frag" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\shader\waterPlane_shader.frag" copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\shader\waterPlane_shader.geom" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\shader\waterPlane_shader.geom" cd F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\ rd config md config copy "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\config\config.txt" "F:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\bin\config\config.txt" if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Post-Build Event..." exit 1 :VCEnd ] Creating command line """f:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\dotf\Release\BAT0000BA10804848.bat""" |
Output Window |
Compiling... CollisionBox.cpp f:\backup n\studium\medieninformatik\cg2\3. abgabe\external\glm\glm\gtx\string_cast.inl(26) : warning C4996: 'vsprintf': This function or variable may be unsafe. Consider using vsprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. f:\Microsoft Visual Studio 9.0\VC\include\stdio.h(366) : see declaration of 'vsprintf' Linking... Generating code d:\svn\trunk\lib\win32\win32_fullscreen.c(168) : warning C4748: /GS can not protect parameters and local variables from local buffer overrun because optimizations are disabled in function d:\svn\trunk\lib\win32\win32_fullscreen.c(72) : warning C4748: /GS can not protect parameters and local variables from local buffer overrun because optimizations are disabled in function d:\svn\trunk\lib\win32\win32_window.c(1581) : warning C4748: /GS can not protect parameters and local variables from local buffer overrun because optimizations are disabled in function d:\svn\trunk\lib\win32\win32_window.c(574) : warning C4748: /GS can not protect parameters and local variables from local buffer overrun because optimizations are disabled in function d:\svn\trunk\lib\win32\win32_init.c(224) : warning C4748: /GS can not protect parameters and local variables from local buffer overrun because optimizations are disabled in function f:\backup n\studium\medieninformatik\cg2\3. abgabe\src\dataloader.cpp(510) : warning C4715: 'DataLoader::createActor' : not all control paths return a value Finished generating code Embedding manifest... Performing Post-Build Event... The directory is not empty. A subdirectory or file shader already exists. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. The directory is not empty. A subdirectory or file config already exists. 1 file(s) copied. |
Results |
Build log was saved at "file://f:\Backup N\Studium\Medieninformatik\CG2\3. Abgabe\dotf\Release\BuildLog.htm" dotf - 0 error(s), 7 warning(s) |