Mono path[0] = 'C:/Users/maya/Desktop/FINAL_BUILD/WIN/dynamite_pete_Data/Managed'
Mono path[1] = 'C:/Users/maya/Desktop/FINAL_BUILD/WIN/dynamite_pete_Data/Mono'
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.6099]
    Renderer: NVIDIA GeForce GTX 480
    Vendor:   NVIDIA
    VRAM:     1536 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-02FE2908 (this message is harmless)
Non platform assembly: data-030450A0 (this message is harmless)
Non platform assembly: data-07030048 (this message is harmless)
Non platform assembly: data-0703E360 (this message is harmless)
Platform assembly: C:\Users\maya\Desktop\FINAL_BUILD\WIN\dynamite_pete_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\maya\Desktop\FINAL_BUILD\WIN\dynamite_pete_Data\Managed\Boo.Lang.dll (this message is harmless)
 
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 22236.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
idle
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

idle
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

attackrun
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

